Ivan Kuzntesov
IMPLEMENTATION
The Space Colors collection will feature a total of 222 statics and simulations. In the third phase of the project, I will create two physical canvases, and I invite you to join me in the production process. Once the first-generation statics are presented and exhibited in real life, we will move on to the implementation phase, where anyone can acquire a physical canvas.

To obtain a physical static, you will need to have both the static and simulation from the first generation and participate in the implementation phase. This will be a personalized process, allowing you to choose the materials and their quality based on your preferences. You will have the unique opportunity to see your virtual creation come to life in the physical world, creating a one-of-a-kind piece of art that reflects your individuality and creativity.
Part 1
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Part 2
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Part 3
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Part 4
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Part 3
Part 1
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# 389 CODE 1 / 6 V 29
# 303 CODE 1 / 6 B 64
# 317 CODE 1 / 3 O 118
# 247 CODE 1 / 2 W 9
# 284 CODE 1 / 3 B 86
# 341 CODE 1 / 5 V 24
CYCLE
The Space Colors project is a multi-phase project, each with its own unique purpose. The first phase is necessary to initiate the cycle, while the second phase adds variability and non-repetitiveness to the project. Each phase has its own set of statics and dynamics, which can be modified to create simulations.
For instance, the third and fourth phases consist of six attributes each, including motion vector, repulsion force, and transparency. Each simulation can only combine six attributes, and the more attributes used, the more tokens required. When selecting attributes and their parameters, it's crucial to consider non-repeatability because the final submission of the form requires managing the attributes and the right to use the application.

You can use the SC token to exchange a certain amount of token coins for dynamic attributes. Upon collecting six new attributes, you will have the option to select any attribute parameter and create a new static. As your simulation continues to farm SC tokens and you've already formed a static from the attributes, you can create a new simulation, thus keeping the project in a cycle.

A unique aspect of the Space Colors project is the connection and interaction with other projects in phases 8 and 9. This means that a project with a static phase can create a dynamic phase where collectors can mint a free simulation and enter this continuous cycle. This innovative approach encourages collaboration and interaction among different projects and contributes to the overall growth of the NFT art community.
Statics
Phase 1,2
Dynamics
Phase 3,4
Simulation
Phase 5
Application
Phase 6
Token SC
Phase 7
Metaverse
Phase 8
Connection
Phase 8.1
Integration
Phase 8.2
Dynamics
Phase 9
# 463 CODE 1 / 3 B 9
# 487 CODE 1 / 6 V 4
# 430 CODE 1 / 2 O 20
2022
SPACE COLORS
SPACE COLORS
Statics - Dynamics - SiMulation
# 138 CODE 1 / 6 B 64
# 187 CODE 1 / 8 F 81
# 202 CODE 1 / 8 P 44
# 193 CODE 1 / 4 B 7
# 218 CODE 1 / 6 B 28
# 193 CODE 1 / 4 B 65
STATICS
"STATIC" represents the initial phase of the Space Colors cycle, where everything starts to take shape. The entire collection remains motionless, much like our surroundings in daily life. This phase is essential to create a future simulation. I used the form as a foundation and manually identified the algorithm, selecting only 111 distinct NFTs from 1000 generated variations. These NFTs can be further formatted and refined according to your preferences. In the following dynamic phase, you can utilize the attributes to shape your future simulation.
ATTRIBUTES
QUANTITY
3
GRID CONTROL 60, 75, 90 ELEMENTS ON ONE SIDE OF THE CANVAS
SIZE
15
SIZE OF ONE ELEMENT OUT OF 5625 TO BE APPLIED TO EACH FROM 4.0 TO 5.5
DEPTH
50
FORCE OF REPULSING ELEMENTS FROM 125 TO 175
COLORS
2
THIS ATTRIBUTE CHANGES A SPECIFIC COLOR ON YOUR STATIC IMAGE UP TO 2 OF YOUR CHOICE
ATTRACTION
30
ON A GRID OF 10 ON ONE SIDE, YOU SELECT POINTS OF ATTRACTION FOR ELEMENTS FROM 1 TO 3
ROTATION
4
YOU CAN ROTATE THE STATIC FROM THE CENTER OF THE COMPOSITION BY 90, 180, 270, 360 DEGREES
SIMULATION
The simulation phase is the ultimate goal of the Space Colors project, representing the culmination of all previous phases. Using the statics, which you can manipulate through the dynamics phase, the simulation phase does not change the distribution of particles in space according to color. This represents one of the fundamental concepts of the project, outlining a cyclical series of specific actions necessary for generating a simulation.

By following this process, you can produce a unique and dynamic simulation that is completely tailored to your preferences. This final phase represents the pinnacle of the Space Colors project, and the result is a one-of-a-kind piece of art that reflects your individuality and creativity.
DYNAMICS
about
The Dynamics phase is composed of six attributes, each with a range of values that can be selected. By adjusting the value range, you have the ability to modify the original geometry of the still image, allowing you to prepare it for a future simulation. Creating a simulation only requires one of the dynamic phase attributes. By experimenting with different values and imagining how the static image can be transformed through dynamics, you can create your own unique simulation.

It is worth noting that each initial static in the project is distinctive. According to probability theory, the likelihood of selecting identical values with maximum exposure due to the six attributes is only 0.0001 percent. This means that your simulation will be uniquely tailored to your preferences and will be highly unlikely to be replicated by anyone else.
I OFTEN DESCRIBE THE 'SPACE COLORS' PROJECT AS A MANIFESTATION OF MY CREATIVITY AND A REFLECTION OF MYSELF. THE USE OF WHITE SPACE IS A CENTRAL THEME THROUGHOUT THE PROJECT, AS WHITE REPRESENTS THE FULL POTENTIAL OF ALL COLORS. COLOR IS A VITAL TOOL IN CREATING DEPTH, REFRACTING LIGHT, AND HIGHLIGHTING EVERY DETAIL. THE 'SPACE COLORS' PROJECT IS DIVIDED INTO THREE STAGES: STATIC, DYNAMIC, AND SIMULATION. THESE STAGES ARE A REPRESENTATION OF MY ARTISTIC EXPRESSION AND MY PERSONAL COLOR SPACE. THE PROJECT SHOWCASES HOW COLOR CAN SHAPE THE WORLD AROUND US AND EVOKE EMOTIONS WITHIN US.
SPACE COLORS
STATICS - DYNAMICS - SIMULATION
# 138 CODE 1 / 6 B 64
# 187 CODE 1 / 8 F 81
# 202 CODE 1 / 8 P 44
# 193 CODE 1 / 4 B 7
# 218 CODE 1 / 6 B 28
# 193 CODE 1 / 4 B 65
STATICS
"STATIC" REPRESENTS THE INITIAL PHASE OF THE SPACE COLORS CYCLE, WHERE EVERYTHING STARTS TO TAKE SHAPE. THE ENTIRE COLLECTION REMAINS MOTIONLESS, MUCH LIKE OUR SURROUNDINGS IN DAILY LIFE. THIS PHASE IS ESSENTIAL TO CREATE A FUTURE SIMULATION. I USED THE FORM AS A FOUNDATION AND MANUALLY IDENTIFIED THE ALGORITHM, SELECTING ONLY 111 DISTINCT NFTS FROM 1000 GENERATED VARIATIONS. THESE NFTS CAN BE FURTHER FORMATTED AND REFINED ACCORDING TO YOUR PREFERENCES. IN THE FOLLOWING DYNAMIC PHASE, YOU CAN UTILIZE THE ATTRIBUTES TO SHAPE YOUR FUTURE SIMULATION.
IMPLEMENTATION
THE SPACE COLORS COLLECTION WILL FEATURE A TOTAL OF 222 STATICS AND SIMULATIONS. IN THE THIRD PHASE OF THE PROJECT, I WILL CREATE TWO PHYSICAL CANVASES, AND I INVITE YOU TO JOIN ME IN THE PRODUCTION PROCESS. ONCE THE FIRST-GENERATION STATICS ARE PRESENTED AND EXHIBITED IN REAL LIFE, WE WILL MOVE ON TO THE IMPLEMENTATION PHASE, WHERE ANYONE CAN ACQUIRE A PHYSICAL CANVAS.

TO OBTAIN A PHYSICAL STATIC, YOU WILL NEED TO HAVE BOTH THE STATIC AND SIMULATION FROM THE FIRST GENERATION AND PARTICIPATE IN THE IMPLEMENTATION PHASE. THIS WILL BE A PERSONALIZED PROCESS, ALLOWING YOU TO CHOOSE THE MATERIALS AND THEIR QUALITY BASED ON YOUR PREFERENCES. YOU WILL HAVE THE UNIQUE OPPORTUNITY TO SEE YOUR VIRTUAL CREATION COME TO LIFE IN THE PHYSICAL WORLD, CREATING A ONE-OF-A-KIND PIECE OF ART THAT REFLECTS YOUR INDIVIDUALITY AND CREATIVITY.
PART 1
q - 180
+
2
PART 2
q - 20
+
=
2
PART 3
q - 11
+
2
PART 4
q - 11
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40
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31
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quantity - 11
PART 4
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PART 3
PART 1
quantity - 180
20
25
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31
36
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22
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PART 2
quantity - 20
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27
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23
28
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24
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# 389 CODE 1 / 6 V 29
# 303 CODE 1 / 6 B 64
# 317 CODE 1 / 3 O 118
# 247 CODE 1 / 2 W 9
ATTRIBUTES
# 284 CODE 1 / 3 B 86
# 341 CODE 1 / 5 V 24
CYCLE
THE SPACE COLORS PROJECT IS A MULTI-PHASE PROJECT, EACH WITH ITS OWN UNIQUE PURPOSE. THE FIRST PHASE IS NECESSARY TO INITIATE THE CYCLE, WHILE THE SECOND PHASE ADDS VARIABILITY AND NON-REPETITIVENESS TO THE PROJECT. EACH PHASE HAS ITS OWN SET OF STATICS AND DYNAMICS, WHICH CAN BE MODIFIED TO CREATE SIMULATIONS.
FOR INSTANCE, THE THIRD AND FOURTH PHASES CONSIST OF SIX ATTRIBUTES EACH, INCLUDING MOTION VECTOR, REPULSION FORCE, AND TRANSPARENCY. EACH SIMULATION CAN ONLY COMBINE SIX ATTRIBUTES, AND THE MORE ATTRIBUTES USED, THE MORE TOKENS REQUIRED. WHEN SELECTING ATTRIBUTES AND THEIR PARAMETERS, IT'S CRUCIAL TO CONSIDER NON-REPEATABILITY BECAUSE THE FINAL SUBMISSION OF THE FORM REQUIRES MANAGING THE ATTRIBUTES AND THE RIGHT TO USE THE APPLICATION.

YOU CAN USE THE SC TOKEN TO EXCHANGE A CERTAIN AMOUNT OF TOKEN COINS FOR DYNAMIC ATTRIBUTES. UPON COLLECTING SIX NEW ATTRIBUTES, YOU WILL HAVE THE OPTION TO SELECT ANY ATTRIBUTE PARAMETER AND CREATE A NEW STATIC. AS YOUR SIMULATION CONTINUES TO FARM SC TOKENS AND YOU'VE ALREADY FORMED A STATIC FROM THE ATTRIBUTES, YOU CAN CREATE A NEW SIMULATION, THUS KEEPING THE PROJECT IN A CYCLE.

A UNIQUE ASPECT OF THE SPACE COLORS PROJECT IS THE CONNECTION AND INTERACTION WITH OTHER PROJECTS IN PHASES 8 AND 9. THIS MEANS THAT A PROJECT WITH A STATIC PHASE CAN CREATE A DYNAMIC PHASE WHERE COLLECTORS CAN MINT A FREE SIMULATION AND ENTER THIS CONTINUOUS CYCLE. THIS INNOVATIVE APPROACH ENCOURAGES COLLABORATION AND INTERACTION AMONG DIFFERENT PROJECTS AND CONTRIBUTES TO THE OVERALL GROWTH OF THE NFT ART COMMUNITY.
STATICS
QUANTITY
Phase 1,2
3
DYNAMICS
GRID CONTROL 60, 75, 90 ELEMENTS ON ONE SIDE OF THE CANVAS
Phase 3,4
SIMULATION
Phase 5
APPLICATION
SIZE
Phase 6
15
TOKEN SC
SIZE OF ONE ELEMENT OUT OF 5625 TO BE APPLIED TO EACH FROM 4.0 TO 5.5
Phase 7
METAVERSE
Phase 8
CONNECTION
DEPTH
Phase 8.1
50
INTEGRATION
FORCE OF REPULSING ELEMENTS FROM 125 TO 175
Phase 8.2
DYNAMICS
Phase 9
COLORS
2
ATTRACTION
# 463 CODE 1 / 3 B 9
30
# 487 CODE 1 / 6 V 4
ON A GRID OF 10 ON ONE SIDE, YOU SELECT POINTS OF ATTRACTION FOR ELEMENTS FROM 1 TO 3
# 430 CODE 1 / 2 O 20
ABOUT
2022
SPACE COLORS
DYNAMICS
ROTATION
I OFTEN DESCRIBE THE 'SPACE COLORS' PROJECT AS A MANIFESTATION OF MY CREATIVITY AND A REFLECTION OF MYSELF. THE USE OF WHITE SPACE IS A CENTRAL THEME THROUGHOUT THE PROJECT, AS WHITE REPRESENTS THE FULL POTENTIAL OF ALL COLORS. COLOR IS A VITAL TOOL IN CREATING DEPTH, REFRACTING LIGHT, AND HIGHLIGHTING EVERY DETAIL. THE 'SPACE COLORS' PROJECT IS DIVIDED INTO THREE STAGES: STATIC, DYNAMIC, AND SIMULATION. THESE STAGES ARE A REPRESENTATION OF MY ARTISTIC EXPRESSION AND MY PERSONAL COLOR SPACE. THE PROJECT SHOWCASES HOW COLOR CAN SHAPE THE WORLD AROUND US AND EVOKE EMOTIONS WITHIN US.
4
YOU CAN ROTATE THE STATIC FROM THE CENTER OF THE COMPOSITION BY 90, 180, 270, 360 DEGREES
THE DYNAMICS PHASE IS COMPOSED OF SIX ATTRIBUTES, EACH WITH A RANGE OF VALUES THAT CAN BE SELECTED. BY ADJUSTING THE VALUE RANGE, YOU HAVE THE ABILITY TO MODIFY THE ORIGINAL GEOMETRY OF THE STILL IMAGE, ALLOWING YOU TO PREPARE IT FOR A FUTURE SIMULATION. CREATING A SIMULATION ONLY REQUIRES ONE OF THE DYNAMIC PHASE ATTRIBUTES. BY EXPERIMENTING WITH DIFFERENT VALUES AND IMAGINING HOW THE STATIC IMAGE CAN BE TRANSFORMED THROUGH DYNAMICS, YOU CAN CREATE YOUR OWN UNIQUE SIMULATION.

IT IS WORTH NOTING THAT EACH INITIAL STATIC IN THE PROJECT IS DISTINCTIVE. ACCORDING TO PROBABILITY THEORY, THE LIKELIHOOD OF SELECTING IDENTICAL VALUES WITH MAXIMUM EXPOSURE DUE TO THE SIX ATTRIBUTES IS ONLY 0.0001 PERCENT. THIS MEANS THAT YOUR SIMULATION WILL BE UNIQUELY TAILORED TO YOUR PREFERENCES AND WILL BE HIGHLY UNLIKELY TO BE REPLICATED BY ANYONE ELSE.
SIMULATION
THIS ATTRIBUTE CHANGES A SPECIFIC COLOR ON YOUR STATIC IMAGE UP TO 2 OF YOUR CHOICE
THE SIMULATION PHASE IS THE ULTIMATE GOAL OF THE SPACE COLORS PROJECT, REPRESENTING THE CULMINATION OF ALL PREVIOUS PHASES. USING THE STATICS, WHICH YOU CAN MANIPULATE THROUGH THE DYNAMICS PHASE, THE SIMULATION PHASE DOES NOT CHANGE THE DISTRIBUTION OF PARTICLES IN SPACE ACCORDING TO COLOR. THIS REPRESENTS ONE OF THE FUNDAMENTAL CONCEPTS OF THE PROJECT, OUTLINING A CYCLICAL SERIES OF SPECIFIC ACTIONS NECESSARY FOR GENERATING A SIMULATION.

BY FOLLOWING THIS PROCESS, YOU CAN PRODUCE A UNIQUE AND DYNAMIC SIMULATION THAT IS COMPLETELY TAILORED TO YOUR PREFERENCES. THIS FINAL PHASE REPRESENTS THE PINNACLE OF THE SPACE COLORS PROJECT, AND THE RESULT IS A ONE-OF-A-KIND PIECE OF ART THAT REFLECTS YOUR INDIVIDUALITY AND CREATIVITY.
SPACE COLORS
STATICS - DYNAMICS - SIMULATION
# 138 CODE 1 / 6 B 64
# 187 CODE 1 / 8 F 81
# 193 CODE 1 / 4 B 7
# 218 CODE 1 / 6 B 28
# 202 CODE 1 / 8 P 44
# 193 CODE 1 / 4 B 65
STATICS
"STATIC" REPRESENTS THE INITIAL PHASE OF THE SPACE COLORS CYCLE, WHERE EVERYTHING STARTS TO TAKE SHAPE. THE ENTIRE COLLECTION REMAINS MOTIONLESS, MUCH LIKE OUR SURROUNDINGS IN DAILY LIFE. THIS PHASE IS ESSENTIAL TO CREATE A FUTURE SIMULATION. I USED THE FORM AS A FOUNDATION AND MANUALLY IDENTIFIED THE ALGORITHM, SELECTING ONLY 111 DISTINCT NFTS FROM 1000 GENERATED VARIATIONS. THESE NFTS CAN BE FURTHER FORMATTED AND REFINED ACCORDING TO YOUR PREFERENCES. IN THE FOLLOWING DYNAMIC PHASE, YOU CAN UTILIZE THE ATTRIBUTES TO SHAPE YOUR FUTURE SIMULATION.
SIMULATION
THE SIMULATION PHASE IS THE ULTIMATE GOAL OF THE SPACE COLORS PROJECT, REPRESENTING THE CULMINATION OF ALL PREVIOUS PHASES. USING THE STATICS, WHICH YOU CAN MANIPULATE THROUGH THE DYNAMICS PHASE, THE SIMULATION PHASE DOES NOT CHANGE THE DISTRIBUTION OF PARTICLES IN SPACE ACCORDING TO COLOR. THIS REPRESENTS ONE OF THE FUNDAMENTAL CONCEPTS OF THE PROJECT, OUTLINING A CYCLICAL SERIES OF SPECIFIC ACTIONS NECESSARY FOR GENERATING A SIMULATION.

BY FOLLOWING THIS PROCESS, YOU CAN PRODUCE A UNIQUE AND DYNAMIC SIMULATION THAT IS COMPLETELY TAILORED TO YOUR PREFERENCES. THIS FINAL PHASE REPRESENTS THE PINNACLE OF THE SPACE COLORS PROJECT, AND THE RESULT IS A ONE-OF-A-KIND PIECE OF ART THAT REFLECTS YOUR INDIVIDUALITY AND CREATIVITY.
IMPLEMENTATION
THE SPACE COLORS COLLECTION WILL FEATURE A TOTAL OF 222 STATICS AND SIMULATIONS. IN THE THIRD PHASE OF THE PROJECT, I WILL CREATE TWO PHYSICAL CANVASES, AND I INVITE YOU TO JOIN ME IN THE PRODUCTION PROCESS. ONCE THE FIRST-GENERATION STATICS ARE PRESENTED AND EXHIBITED IN REAL LIFE, WE WILL MOVE ON TO THE IMPLEMENTATION PHASE, WHERE ANYONE CAN ACQUIRE A PHYSICAL CANVAS.

TO OBTAIN A PHYSICAL STATIC, YOU WILL NEED TO HAVE BOTH THE STATIC AND SIMULATION FROM THE FIRST GENERATION AND PARTICIPATE IN THE IMPLEMENTATION PHASE. THIS WILL BE A PERSONALIZED PROCESS, ALLOWING YOU TO CHOOSE THE MATERIALS AND THEIR QUALITY BASED ON YOUR PREFERENCES. YOU WILL HAVE THE UNIQUE OPPORTUNITY TO SEE YOUR VIRTUAL CREATION COME TO LIFE IN THE PHYSICAL WORLD, CREATING A ONE-OF-A-KIND PIECE OF ART THAT REFLECTS YOUR INDIVIDUALITY AND CREATIVITY.
PART 1
q - 180
+
2
PART 2
q - 20
+
=
2
PART 3
q - 11
+
2
PART 4
q - 11
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25
30
35
40
21
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31
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27
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23
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quantity - 11
PART 4
20
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21
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31
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22
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32
?
42
23
28
33
38
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24
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quantity - 11
PART 3
PART 1
quantity - 180
20
25
30
35
40
21
?
31
36
41
22
27
32
?
42
23
28
33
38
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24
29
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PART 2
quantity - 20
20
25
30
35
40
21
?
31
36
41
22
27
32
?
42
23
28
33
38
43
24
29
34
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44
# 389 CODE 1 / 6 V 29
# 303 CODE 1 / 6 B 64
# 317 CODE 1 / 3 O 118
STATICS
Phase 1,2
DYNAMICS
# 247 CODE 1 / 2 W 9
Phase 3,4
SIMULATION
Phase 5
# 284 CODE 1 / 3 B 86
# 341 CODE 1 / 5 V 24
CYCLE
THE SPACE COLORS PROJECT IS A MULTI-PHASE PROJECT, EACH WITH ITS OWN UNIQUE PURPOSE. THE FIRST PHASE IS NECESSARY TO INITIATE THE CYCLE, WHILE THE SECOND PHASE ADDS VARIABILITY AND NON-REPETITIVENESS TO THE PROJECT. EACH PHASE HAS ITS OWN SET OF STATICS AND DYNAMICS, WHICH CAN BE MODIFIED TO CREATE SIMULATIONS.

FOR INSTANCE, THE THIRD AND FOURTH PHASES CONSIST OF SIX ATTRIBUTES EACH, INCLUDING MOTION VECTOR, REPULSION FORCE, AND TRANSPARENCY. EACH SIMULATION CAN ONLY COMBINE SIX ATTRIBUTES, AND THE MORE ATTRIBUTES USED, THE MORE TOKENS REQUIRED. WHEN SELECTING ATTRIBUTES AND THEIR PARAMETERS, IT'S CRUCIAL TO CONSIDER NON-REPEATABILITY BECAUSE THE FINAL SUBMISSION OF THE FORM REQUIRES MANAGING THE ATTRIBUTES AND THE RIGHT TO USE THE APPLICATION.

YOU CAN USE THE SC TOKEN TO EXCHANGE A CERTAIN AMOUNT OF TOKEN COINS FOR DYNAMIC ATTRIBUTES. UPON COLLECTING SIX NEW ATTRIBUTES, YOU WILL HAVE THE OPTION TO SELECT ANY ATTRIBUTE PARAMETER AND CREATE A NEW STATIC. AS YOUR SIMULATION CONTINUES TO FARM SC TOKENS AND YOU'VE ALREADY FORMED A STATIC FROM THE ATTRIBUTES, YOU CAN CREATE A NEW SIMULATION, THUS KEEPING THE PROJECT IN A CYCLE.

A UNIQUE ASPECT OF THE SPACE COLORS PROJECT IS THE CONNECTION AND INTERACTION WITH OTHER PROJECTS IN PHASES 8 AND 9. THIS MEANS THAT A PROJECT WITH A STATIC PHASE CAN CREATE A DYNAMIC PHASE WHERE COLLECTORS CAN MINT A FREE SIMULATION AND ENTER THIS CONTINUOUS CYCLE. THIS INNOVATIVE APPROACH ENCOURAGES COLLABORATION AND INTERACTION AMONG DIFFERENT PROJECTS AND CONTRIBUTES TO THE OVERALL GROWTH OF THE NFT ART COMMUNITY.
# 463 CODE 1 / 3 B 9
# 487 CODE 1 / 6 V 4
2022
SPACE COLORS
ABOUT
I OFTEN DESCRIBE THE 'SPACE COLORS' PROJECT AS A MANIFESTATION OF MY CREATIVITY AND A REFLECTION OF MYSELF. THE USE OF WHITE SPACE IS A CENTRAL THEME THROUGHOUT THE PROJECT, AS WHITE REPRESENTS THE FULL POTENTIAL OF ALL COLORS. COLOR IS A VITAL TOOL IN CREATING DEPTH, REFRACTING LIGHT, AND HIGHLIGHTING EVERY DETAIL. THE 'SPACE COLORS' PROJECT IS DIVIDED INTO THREE STAGES: STATIC, DYNAMIC, AND SIMULATION. THESE STAGES ARE A REPRESENTATION OF MY ARTISTIC EXPRESSION AND MY PERSONAL COLOR SPACE. THE PROJECT SHOWCASES HOW COLOR CAN SHAPE THE WORLD AROUND US AND EVOKE EMOTIONS WITHIN US.
DYNAMICS
THE DYNAMICS PHASE IS COMPOSED OF SIX ATTRIBUTES, EACH WITH A RANGE OF VALUES THAT CAN BE SELECTED. BY ADJUSTING THE VALUE RANGE, YOU HAVE THE ABILITY TO MODIFY THE ORIGINAL GEOMETRY OF THE STILL IMAGE, ALLOWING YOU TO PREPARE IT FOR A FUTURE SIMULATION. CREATING A SIMULATION ONLY REQUIRES ONE OF THE DYNAMIC PHASE ATTRIBUTES. BY EXPERIMENTING WITH DIFFERENT VALUES AND IMAGINING HOW THE STATIC IMAGE CAN BE TRANSFORMED THROUGH DYNAMICS, YOU CAN CREATE YOUR OWN UNIQUE SIMULATION.

IT IS WORTH NOTING THAT EACH INITIAL STATIC IN THE PROJECT IS DISTINCTIVE. ACCORDING TO PROBABILITY THEORY, THE LIKELIHOOD OF SELECTING IDENTICAL VALUES WITH MAXIMUM EXPOSURE DUE TO THE SIX ATTRIBUTES IS ONLY 0.0001 PERCENT. THIS MEANS THAT YOUR SIMULATION WILL BE UNIQUELY TAILORED TO YOUR PREFERENCES AND WILL BE HIGHLY UNLIKELY TO BE REPLICATED BY ANYONE ELSE.
ATTRIBUTES
QUANTITY
3
GRID CONTROL 60, 75, 90 ELEMENTS ON ONE SIDE OF THE CANVAS
SIZE
15
SIZE OF ONE ELEMENT OUT OF 5625 TO BE APPLIED TO EACH FROM 4.0 TO 5.5
DEPTH
50
FORCE OF REPULSING ELEMENTS FROM 125 TO 175
ATTRACTION
30
ON A GRID OF 10 ON ONE SIDE, YOU SELECT POINTS OF ATTRACTION FOR ELEMENTS FROM 1 TO 3
COLORS
2
ROTATION
4
YOU CAN ROTATE THE STATIC FROM THE CENTER OF THE COMPOSITION BY 90, 180, 270, 360 DEGREES
THIS ATTRIBUTE CHANGES A SPECIFIC COLOR ON YOUR STATIC IMAGE UP TO 2 OF YOUR CHOICE